Direct3D of course had a major reachitecting with Direct3D 10 back in 2007, which added a number of features to the API while giving Microsoft a chance to clean out a great deal of fixed-function legacy cruft. On that note, though drawing a comparison to Direct3D isn’t particularly straightforward, since we get asked about it so much we’ll try to answer it. In terms of backwards compatibility only OpenGL 4.3 is a complete superset of OpenGL ES 3.0, but for most purposes OpenGL 3.1 is probably the closest desktop OpenGL specification. In terms of functionality, OpenGL ES 3.0 is largely a mobile implementation of the OpenGL 3.3 feature set, with a couple notable features missing and a few additional features plucked from later revisions of OpenGL. In conjunction with next-generation GPUs, OpenGL ES 3.0 will make a number of new features available to mobile and embedded devices.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |